![]() This included the actual shape of the landscape, the color, the placement of Points of Interest and collectables, and the Points of Interest themselves. The final part is a small puzzle: the player should use the whip to drag the rock and put it on the button ( the dark red button on the map) to raise the platform and move to the end.Īll the whip-related mechanics include swinging, dragging and moving an object, hitting an object repeated at least 3 times to enhance the player's learning of these basic skills.As one of the Open World Designers, I was given the opportunity to fully design, implement, and iterate on the entirety of the Yellow Sands region (the beginning region). Keep moving and use the whip to hit the rock( the dark gray object on the map) and it will slide and accelerate to drop on the seesaw and raise the seesaw for the player to jump down. He will use the whip to hit the hanged object and make it drop to kill enemies below. Enemy ambush will attack the player in the cave, the player should quickly run away and use the whip to drag another trigger at the end of the cave ( the purple circle on the map) to block enemies' catching up. The player will use the whip to swing between each attaching point to learn this basic moving skill ( the red circle on the map) then use the whip to drag the trigger ( the purple square on the map) and enter a cave. ![]() ![]() The goal is to teach the player how to use the whip to interact with objects. The image below is the teaching level I designed at the Proof of Concept Tech (POCT) stage. ![]()
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